Space.com on MSN
'Alien Isolation 2' creative director talks upping the scare factor for the sequel (interview)
After a decade of waiting, Creative Director Al Hope says Alien Isolation 2 "feels like coming home".
There are some games where you can see the monster coming and still make the stupid decision to keep moving forward. Alien: ...
Creative Bloq on MSN
Alien: Isolation 2 continues the original 1979 film's aesthetic but takes the horror outside
My Gamescom hands-on of the cult sci-fi horror sequel is familiar but with a twist that makes me think of another sci-fi ...
Creative Assembly could strike gold again with this follow-up to their fan-favourite, film-inspired game … if you’re brave enough to venture outdoors ...
Alien: Isolation 2 is digging into Ridley Scott's original vision while using 20th Century's archive to build something new.
Even through a short teaser trailer, the announcement of Alien: Isolation‘s sequel already has fans excited, with the game promising another high-quality immersive horror experience. The first game is ...
Creative Assembly’s lead designer, Al Hope, understood this and placed players in 2014 with “Alien Isolation ” in a far more ...
Sega and Creative Assembly's long-awaited survival horror sequel hits the ground running with a new cast of characters and a ...
Isolation 2 team are restricted their sources to the original game and the first film, ignoring everything else in the horror ...
"We don't want players to constantly be on the peak of horror, on the verge of having a heart attack, because then they just ...
Alien: Isolation 2 takes the action outside, but there's a good chance you'll want to stay inside in this horror game.
Few monsters manage to terrify me. Demons and ghosts do absolutely nothing for me, and while home invasion and crazed serial killers get a reaction out of me, it never lasts. Sure, there are instances ...
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